Tag Archive for 'Graphics'

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My first pixel scenes

Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever…

pixel owl
owl on branch – pixel – fireworks | download

pixel fishtank
fishtank – pixel – fireworks | download

(Click download for a better view)

Mahjong: making progression

This week I made some designs for my Mahjong game (read more) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I’ll upload more designs later on):

Mahjong tiles

Besides the designs I also needed a nice transition between the background and a map that will be shown somewhere during the game (as some sort of level selection). Because the style is kind of “old” I thought it would be a good idea to make some sort of dissolve transition.
Whaddayaknow; I managed to get a decent result in just a couple of hours.

Despite the fact that I used a perlinNoise and a copyChannel the  result runs pretty smooth. Check it out:
http://labs.justgreat.nl/exp080201.htm

To accomplish the dissolve effect I used an alpha mask on the top image (in this case the “map”-image). The mask itself is created by combining a perlinNoise and copyChannel. The perlinNoise creates the randomness and the copyChannel transforms the randomness into a transparent layer.
The size of the mask is half the size of the image and stretched to match the size of the image. This way only a small perlin noise has to be created which increases performance.

Tiling my Mahjong engine

Just great; a new week and I have only one spare evening do a little experimenting :|
Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that’s almost a year old. It’s an engine for a Mahjong game:

http://labs.justgreat.nl/exp061203.htm

At the time I made the engine I didn’t feel like creating nice graphics so the experiment still looks a bit boring.
Because the engine works fine I thought it would be a wast not to use it, so tonight I created some graphics for the tiles (check them here).
The symbols are taken from a photo of real Mahjong stones. so they should be quite accurate.
The tileset is not 100% complete yet and the current tiles still need a little work on the coloring as well, but I’m sure I’ll finish it somewhere next year :D

A new sparkling game is on its way…

Today I made the first steps towards my own game… and it’s just gonna be fuckin’ GREAT!

It is gonna be a game based on the classic (but not really well-known) game “Qix”:

 Qix

As a kid I played this game for days on my old GameBoy (the original) so I know it’s going to be a very addictive game.

The eventual goal is to create a complete game which I’m going to distribute across the web (ofcourse not before placing some adds in it :D ).
For now I started off with the design and decided it’s going to have a futuristic, electric and hi-tech theme. Here is a little preview:

Spark design preview

I named the game “spark” for the time being, but as I’m not fully satisfied by it I’ll probably rename it later on.

Since I have a little spare time this week I hope to have a little demo ready by the end of this week. (did I really say that … omg :|  … well we shall see about that)

Cartoon animations

Just great how easy it is to make simple animations in Flash. Check out these cute fellas…

If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe.
cute frog cartoon – vector animation | download


If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe.
cute whale cartoon – vector animation | download


Each took me about 4 hours in total (sketch, vectorizing and animating).
I used a couple of animation techniques like the “growing flower mask” to animate the whale’s fountain and a little as2 to make the frog’s eyes follow the mouse. Furthermore some shape- and motion-tweens. Let me know what you think of them…