Tag Archive for 'Graphics'

Eye-candy

Wouldn’t it be just great to see one of your own digital creations manufactured as a real life teddy-bear?
Well, it so happened I entered a contest (at tedde.com) which might make this possible.

The chalange was to create a new design for their “Tedde”. The shape of the tedde was a given and you were only allowed to use 3 colors (apart from black I guess because some early submission also had 4 colours)
Here is my submission to the contest:

Eye-candy
Eye-candy

You can check out the full version here:
http://www.tedde.com/store/?p=1007

If you like it please vote for it! (just one click)

Manny thanks :D

PS: While you’re at it, my colleague would be very pleased if you would vote for his submission as well:
http://www.tedde.com/store/?p=1011

micro dudes (13×13×13x13)

Drawing 169 micro dudes pixel-by-pixel is just great fun! Here is the result:

micro dudeds 13x13x13x13
13×13 dudes, 13×13 pixels each – pixel – fireworks | download

I’m not sure what to do with these pixel fellas, but printing them on posters, stickers and shirts might be a cool idea…

micro dudes (13×13x13)

justGREAT how much fun you can have with just a few pixels.
Inspired by all the cool stuff I saw at the OFFF (Lisbon) last week I decided to do some experimental character design. The guys turned out quite nice if you ask me…
 
micro dudes
13 dudes, 13×13 pixels each – pixel – fireworks | download
 
Expect some more of this stuff soon…

Game tiles experiment

justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment :D

I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles… Spending half a day fooling around with Fireworks I ended up with this image:

game tiles

Another half a day later I turned the graphics into an animated terrain generator: http://labs.justgreat.nl/exp080302.htm

The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.
In the future I might create an editor which can write the bitmaps.

Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).

My first pixel scenes

Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever…

pixel owl
owl on branch – pixel – fireworks | download

pixel fishtank
fishtank – pixel – fireworks | download

(Click download for a better view)




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