Wouldn’t it be just great to see one of your own digital creations manufactured as a real life teddy-bear?
Well, it so happened I entered a contest (at tedde.com) which might make this possible.
The chalange was to create a new design for their “Tedde”. The shape of the tedde was a given and you were only allowed to use 3 colors (apart from black I guess because some early submission also had 4 colours)
Here is my submission to the contest:

- Eye-candy
You can check out the full version here:
http://www.tedde.com/store/?p=1007
If you like it please vote for it! (just one click)
Manny thanks
PS: While you’re at it, my colleague would be very pleased if you would vote for his submission as well:
http://www.tedde.com/store/?p=1011
Drawing 169 micro dudes pixel-by-pixel is just great fun! Here is the result:

13×13 dudes, 13×13 pixels each – pixel – fireworks | download
I’m not sure what to do with these pixel fellas, but printing them on posters, stickers and shirts might be a cool idea…
justGREAT how much fun you can have with just a few pixels.
Inspired by all the cool stuff I saw at the
OFFF (Lisbon) last week I decided to do some experimental character design. The guys turned out quite nice if you ask me…
13 dudes, 13×13 pixels each – pixel – fireworks |
download
Expect some more of this stuff soon…
Published on
March 25, 2008 in
ActionScript, Graphics and Power-up Media.
Tags: actionscript, as3, design, experiment, fireworks, flash, game, Graphics, terrain generator, tiles.
justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment
I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles… Spending half a day fooling around with Fireworks I ended up with this image:

Another half a day later I turned the graphics into an animated terrain generator: http://labs.justgreat.nl/exp080302.htm
The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.
In the future I might create an editor which can write the bitmaps.
Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).
Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever…

owl on branch – pixel – fireworks | download

fishtank – pixel – fireworks | download
(Click download for a better view)