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	<title>Power-up Media Blog &#187; game</title>
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	<link>http://blog.powerupmedia.nl</link>
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		<title>Hoppin&#8217;pop</title>
		<link>http://blog.powerupmedia.nl/2008/11/24/hoppinpop/</link>
		<comments>http://blog.powerupmedia.nl/2008/11/24/hoppinpop/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 16:37:19 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Check this!]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[columns]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hoppin'pop]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/?p=107</guid>
		<description><![CDATA[Isn&#8217;t it just great when you are full of exiting ideas and you hands are itching to get started but then your hands also start to itch because of RSI I had that problem a few months ago, but now I&#8217;m up and running again and started of with a nice game: http://games.justgreat.nl/games/hoppinpop I made [...]]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t it just great when you are full of exiting ideas and you hands are itching to get started but then your hands also start to itch because of <a title="RSI" href="http://nl.wikipedia.org/wiki/Repetitive_Strain_Injury" target="_blank">RSI</a> <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I had that problem a few months ago, but now I&#8217;m up and running again and started of with a nice game: <a href="http://games.justgreat.nl/games/hoppinpop">http://games.justgreat.nl/games/hoppinpop</a></p>
<p>I made this game in collaboration with a colleague of mine (Berthjan Achterop / <a href="http://www.berthjan.com/">http://www.berthjan.com/</a>)<br />
I started of with the coding of the engine and Berthjan made the design. After applying the design to the game I animated most of the characters to bring it all to live. The result is a &#8220;colums&#8221;-like game wrapped in a world of weird (but wonderful) creatures <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Enjoy and let me know what you think of it&#8230;</p>
<p>PS: here is a nice wallpaper to accompany the game <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a title="Hoppin'pop wallpaper" href="http://blog.justgreat.nl/wp-content/uploads/2008/11/wallpaper.jpg" target="_blank"><img class="alignnone size-medium wp-image-109" title="Hoppin\'pop wallpaper" src="http://blog.justgreat.nl/wp-content/uploads/2008/11/wallpaper-300x240.jpg" alt="Hoppin\'pop wallpaper" width="300" height="240" /></a></p>
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		<slash:comments>5</slash:comments>
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		<title>Game tiles experiment</title>
		<link>http://blog.powerupmedia.nl/2008/03/25/game-tiles-experiment/</link>
		<comments>http://blog.powerupmedia.nl/2008/03/25/game-tiles-experiment/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 22:51:22 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/25/game-tiles-experiment/</guid>
		<description><![CDATA[justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles&#8230; Spending half a day fooling around with Fireworks I ended up with this image: Another half a day later [...]]]></description>
			<content:encoded><![CDATA[<p>justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I was inspired by the <a target="_blank" href="http://images.google.nl/images?hl=nl&amp;q=dofus+arena&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wi">graphics of Dofus Arena</a> and decided to try and create some similar tiles&#8230; Spending half a day fooling around with Fireworks I ended up with this image:</p>
<p><a target="_blank" href="http://fc02.deviantart.com/fs28/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg"><img border="0" width="300" src="http://tn3-1.deviantart.com/fs28/300W/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg" alt="game tiles" height="180" /></a></p>
<p>Another half a day later I turned the graphics into an animated terrain generator: <a target="_blank" href="http://labs.justgreat.nl/exp080302.htm">http://labs.justgreat.nl/exp080302.htm</a></p>
<p>The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.<br />
In the future I might create an editor which can write the bitmaps.</p>
<p>Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).</p>
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		<slash:comments>8</slash:comments>
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		<title>Mahjong: making progression</title>
		<link>http://blog.powerupmedia.nl/2008/02/01/mahjong-making-progression/</link>
		<comments>http://blog.powerupmedia.nl/2008/02/01/mahjong-making-progression/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 23:37:21 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mahjong]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2008/02/01/mahjong-making-progression/</guid>
		<description><![CDATA[This week I made some designs for my Mahjong game (read more) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I&#8217;ll upload more designs later on): Besides the designs I also needed a nice transition between the background and a map that [...]]]></description>
			<content:encoded><![CDATA[<p>This week I made some designs for my Mahjong game (<a href="http://blog.justgreat.nl/2007/12/19/tiling-my-mahjong-engine/" title="Tiling my Mahjong engine">read more</a>) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I&#8217;ll upload more designs later on):</p>
<p><img src="http://blog.justgreat.nl/wp-content/uploads/2008/02/mahjong-tiles.jpg" alt="Mahjong tiles" /></p>
<p>Besides the designs I also needed a nice transition between the background and a map that will be shown somewhere during the game (as some sort of level selection). Because the style is kind of &#8220;old&#8221; I thought it would be a good idea to make some sort of dissolve transition.<br />
Whaddayaknow; I managed to get a decent result in just a couple of hours.</p>
<p>Despite the fact that I used a perlinNoise and a copyChannel the  result runs pretty smooth. Check it out:<br />
<a target="_blank" href="http://labs.justgreat.nl/exp080201.htm" title="Dissolve experiment">http://labs.justgreat.nl/exp080201.htm</a></p>
<p>To accomplish the dissolve effect I used an alpha mask on the top image (in this case the &#8220;map&#8221;-image). The mask itself is created by combining a perlinNoise and copyChannel. The perlinNoise creates the randomness and the copyChannel transforms the randomness into a transparent layer.<br />
The size of the mask is half the size of the image and stretched to match the size of the image. This way only a small perlin noise has to be created which increases performance.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Tiling my Mahjong engine</title>
		<link>http://blog.powerupmedia.nl/2007/12/19/tiling-my-mahjong-engine/</link>
		<comments>http://blog.powerupmedia.nl/2007/12/19/tiling-my-mahjong-engine/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 23:09:48 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mahjong]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2007/12/19/tiling-my-mahjong-engine/</guid>
		<description><![CDATA[Just great; a new week and I have only one spare evening do a little experimenting Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that&#8217;s almost a year old. It&#8217;s an engine for a Mahjong game: http://labs.justgreat.nl/exp061203.htm At [...]]]></description>
			<content:encoded><![CDATA[<p>Just great; a new week and I have only one spare evening do a little experimenting <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /><br />
Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that&#8217;s almost a year old. It&#8217;s an engine for a Mahjong game:</p>
<p><a target="_blank" href="http://labs.justgreat.nl/exp061203.htm">http://labs.justgreat.nl/exp061203.htm</a></p>
<p>At the time I made the engine I didn&#8217;t feel like creating nice graphics so the experiment still looks a bit boring.<br />
Because the engine works fine I thought it would be a wast not to use it, so tonight I created some graphics for the tiles (<a target="_blank" href="http://blog.justgreat.nl/wp-content/uploads/2007/12/mahjong-tiles.jpg">check them here</a>).<br />
The symbols are taken from a photo of real Mahjong stones. so they should be quite accurate.<br />
The tileset is not 100% complete yet and the current tiles still need a little work on the coloring as well, but I&#8217;m sure I&#8217;ll finish it somewhere next year <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Bubble Schmubble beta update</title>
		<link>http://blog.powerupmedia.nl/2007/12/14/bubble-schmubble-beta-update/</link>
		<comments>http://blog.powerupmedia.nl/2007/12/14/bubble-schmubble-beta-update/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 23:42:41 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Check this!]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bubble schmubble]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jawbreaker]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2007/12/14/bubble-schmubble-beta-update/</guid>
		<description><![CDATA[It&#8217;s just great to know that after all these years I still got some of my php-programming-skills left. Today I added online highscores to the Bubble Schmubble game using a little php-script which reads and writes the highscores in an xml file. This means you can now compete with your friends or colleagues. Isn&#8217;t that justGREAT!?! [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s just great to know that after all these years I still got some of my php-programming-skills left. Today I added online highscores to the <strong>Bubble Schmubble</strong> game using a little php-script which reads and writes the highscores in an xml file. This means you can now compete with your friends or colleagues. Isn&#8217;t that justGREAT!?!</p>
<p>I also moved the game to a new location. From now on you can check the game here:<br />
<a href="http://games.justgreat.nl/bubbleschmubble/">http://games.justgreat.nl/bubbleschmubble/</a></p>
<p>Besides the online highscore option I also added some sounds (again)  and I animated the creatures inside the bubbles a little (quick and dirty).</p>
<p>Last but not least I removed the MochiAd from the game because it was way too annoying and I needed at least a 1000 players a day (!) to make just a little profit from it <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  . Instead of the MochiAd I added normal google-ad-banner though,  in the hope it will pay me off some day <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  .</p>
<p>I hope you enjoy playing against each other because your highscore will be visible to everyone who plays the game.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Bubble Schmubble beta</title>
		<link>http://blog.powerupmedia.nl/2007/12/13/bubble-schmubble-beta/</link>
		<comments>http://blog.powerupmedia.nl/2007/12/13/bubble-schmubble-beta/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 23:49:05 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Check this!]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bubble schmubble]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jawbreaker]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2007/12/13/bubble-schmubble-beta/</guid>
		<description><![CDATA[Tonight I launched the first beta version of Bubble Schmubble and it&#8217;s justGREAT! You can try it here: http://games.justgreat.nl/bubbleschmubble/ I already added some functionality to the game like local highscores, but there is still a lot of work that needs to be done: - some bugfixes on the current code - overall highscore - better tweens and animated [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I launched the first beta version of <strong>Bubble Schmubble </strong>and it&#8217;s justGREAT!</p>
<p>You can try it here: <a href="http://games.justgreat.nl/bubbleschmubble/">http://games.justgreat.nl/bubbleschmubble/</a></p>
<p>I already added some functionality to the game like local highscores, but there is still a lot of work that needs to be done:<br />
- some bugfixes on the current code<br />
- overall highscore<br />
- better tweens and animated creatures<br />
- sounds<br />
- a splash screen<br />
- a setting page<br />
- a credits page (so far it&#8217;s only gonna contain my own name :P )</p>
<p>I added a MochiAd just to check how it works. If the ad becomes too much of a nuisance or doesn&#8217;t bring in enough money (according to the number of players) I will remove it again.</p>
<p>Let me know what you think of the game so far. Also suggestions are always welcome&#8230;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Bubbling creatures</title>
		<link>http://blog.powerupmedia.nl/2007/12/11/bubbling-creatures/</link>
		<comments>http://blog.powerupmedia.nl/2007/12/11/bubbling-creatures/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 23:08:17 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bubble schmubble]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jawbreaker]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2007/12/11/bubbling-creatures/</guid>
		<description><![CDATA[Isn&#8217;t this justGREAT! Today I created a game engine in about 4 hours The engine is based on a game called &#8220;Jawbreaker&#8221; which is a real fun and addicting game. The final game needs a nice scoreboard and a menu and of course some nice sounds, tweens and animations to spice it up&#8230; For the time being I added [...]]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t this justGREAT! Today I created a game engine in about 4 hours <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The engine is based on a game called &#8220;Jawbreaker&#8221; which is a real fun and addicting game.</p>
<p>The final game needs a nice scoreboard and a menu and of course some nice sounds, tweens and animations to spice it up&#8230;</p>
<p>For the time being I added the result as an experiment to the lab:<br />
<a target="_blank" href="http://labs.justgreat.nl/exp071204.htm">http://labs.justgreat.nl/exp071204.htm</a></p>
<p>Go check it out and let me know what you think of it&#8230;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>A new sparkling game is on its way&#8230;</title>
		<link>http://blog.powerupmedia.nl/2007/11/14/a-new-sparkling-game-is-on-its-way/</link>
		<comments>http://blog.powerupmedia.nl/2007/11/14/a-new-sparkling-game-is-on-its-way/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 23:25:05 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[qix]]></category>
		<category><![CDATA[spark]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/?p=69</guid>
		<description><![CDATA[Today I made the first steps towards my own game&#8230; and it&#8217;s just gonna be fuckin&#8217; GREAT! It is gonna be a game based on the classic (but not really well-known) game &#8220;Qix&#8221;:   As a kid I played this game for days on my old GameBoy (the original) so I know it&#8217;s going to be [...]]]></description>
			<content:encoded><![CDATA[<p>Today I made the first steps towards my own game&#8230; and it&#8217;s just gonna be fuckin&#8217; GREAT!</p>
<p>It is gonna be a game based on the classic (but not really well-known) game &#8220;Qix&#8221;:</p>
<p> <img width="256" src="http://www.thelogbook.com/phosphor/arc1/qix.gif" alt="Qix" height="256" style="width: 256px; height: 256px" title="Qix" /></p>
<p>As a kid I played this game for days on my old GameBoy (the original) so I know it&#8217;s going to be a very addictive game.</p>
<p>The eventual goal is to create a complete game which I&#8217;m going to distribute across the web (ofcourse not before placing some adds in it <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ).<br />
For now I started off with the design and decided it&#8217;s going to have a futuristic, electric and hi-tech theme. Here is a little preview:</p>
<p><img src="http://blog.justgreat.nl/wp-content/uploads/2007/11/spark_game.jpg" alt="Spark design preview" /></p>
<p>I named the game &#8220;spark&#8221; for the time being, but as I&#8217;m not fully satisfied by it I&#8217;ll probably rename it later on.</p>
<p><strike>Since I have a little spare time this week I hope to have a little demo ready by the end of this week. (did I really say that &#8230; omg <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' />  &#8230; well we shall see about that)</strike></p>
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		<slash:comments>2</slash:comments>
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