Tag Archive for 'game'

Hoppin’pop

Isn’t it just great when you are full of exiting ideas and you hands are itching to get started but then your hands also start to itch because of RSI :( I had that problem a few months ago, but now I’m up and running again and started of with a nice game: http://games.justgreat.nl/games/hoppinpop

I made this game in collaboration with a colleague of mine (Berthjan Achterop / http://www.berthjan.com/)
I started of with the coding of the engine and Berthjan made the design. After applying the design to the game I animated most of the characters to bring it all to live. The result is a “colums”-like game wrapped in a world of weird (but wonderful) creatures ;)

Enjoy and let me know what you think of it…

PS: here is a nice wallpaper to accompany the game :D

Hoppin\'pop wallpaper

Game tiles experiment

justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment :D

I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles… Spending half a day fooling around with Fireworks I ended up with this image:

game tiles

Another half a day later I turned the graphics into an animated terrain generator: http://labs.justgreat.nl/exp080302.htm

The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.
In the future I might create an editor which can write the bitmaps.

Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).

Mahjong: making progression

This week I made some designs for my Mahjong game (read more) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I’ll upload more designs later on):

Mahjong tiles

Besides the designs I also needed a nice transition between the background and a map that will be shown somewhere during the game (as some sort of level selection). Because the style is kind of “old” I thought it would be a good idea to make some sort of dissolve transition.
Whaddayaknow; I managed to get a decent result in just a couple of hours.

Despite the fact that I used a perlinNoise and a copyChannel the  result runs pretty smooth. Check it out:
http://labs.justgreat.nl/exp080201.htm

To accomplish the dissolve effect I used an alpha mask on the top image (in this case the “map”-image). The mask itself is created by combining a perlinNoise and copyChannel. The perlinNoise creates the randomness and the copyChannel transforms the randomness into a transparent layer.
The size of the mask is half the size of the image and stretched to match the size of the image. This way only a small perlin noise has to be created which increases performance.

Tiling my Mahjong engine

Just great; a new week and I have only one spare evening do a little experimenting :|
Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that’s almost a year old. It’s an engine for a Mahjong game:

http://labs.justgreat.nl/exp061203.htm

At the time I made the engine I didn’t feel like creating nice graphics so the experiment still looks a bit boring.
Because the engine works fine I thought it would be a wast not to use it, so tonight I created some graphics for the tiles (check them here).
The symbols are taken from a photo of real Mahjong stones. so they should be quite accurate.
The tileset is not 100% complete yet and the current tiles still need a little work on the coloring as well, but I’m sure I’ll finish it somewhere next year :D

Bubble Schmubble beta update

It’s just great to know that after all these years I still got some of my php-programming-skills left. Today I added online highscores to the Bubble Schmubble game using a little php-script which reads and writes the highscores in an xml file. This means you can now compete with your friends or colleagues. Isn’t that justGREAT!?!

I also moved the game to a new location. From now on you can check the game here:
http://games.justgreat.nl/bubbleschmubble/

Besides the online highscore option I also added some sounds (again)  and I animated the creatures inside the bubbles a little (quick and dirty).

Last but not least I removed the MochiAd from the game because it was way too annoying and I needed at least a 1000 players a day (!) to make just a little profit from it :( . Instead of the MochiAd I added normal google-ad-banner though,  in the hope it will pay me off some day :D .

I hope you enjoy playing against each other because your highscore will be visible to everyone who plays the game.




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