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	<title>Power-up Media Blog &#187; fireworks</title>
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		<title>micro dudes (13×13x13x13)</title>
		<link>http://blog.powerupmedia.nl/2008/05/19/micro-dudes-13%c3%9713x13x13/</link>
		<comments>http://blog.powerupmedia.nl/2008/05/19/micro-dudes-13%c3%9713x13x13/#comments</comments>
		<pubDate>Mon, 19 May 2008 19:49:54 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/?p=102</guid>
		<description><![CDATA[Drawing 169 micro dudes pixel-by-pixel is just great fun! Here is the result: 13&#215;13 dudes, 13&#215;13 pixels each &#8211; pixel &#8211; fireworks &#124; download I&#8217;m not sure what to do with these pixel fellas, but printing them on posters, stickers and shirts might be a cool idea&#8230;]]></description>
			<content:encoded><![CDATA[<p>Drawing 169 micro dudes pixel-by-pixel is just great fun! Here is the result:</p>
<p><img src="http://tn3-1.deviantart.com/fs25/300W/i/2008/140/7/c/micro_dudes___13x13x13x13___by_ironiceagle.jpg" alt="micro dudeds 13x13x13x13" /><br />
<em>13&#215;13 dudes, 13&#215;13 pixels each &#8211; pixel &#8211; fireworks</em> | <a href="http://fc08.deviantart.com/fs25/f/2008/140/9/a/micro_dudes___13x13x13x13___by_ironiceagle.gif" target="_blank">download</a></p>
<div class="text block pppt">I&#8217;m not sure what to do with these pixel fellas, but printing them on posters, stickers and shirts might be a cool idea&#8230;</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>micro dudes (13x13x13)</title>
		<link>http://blog.powerupmedia.nl/2008/05/13/micro-dudes-13x13x13/</link>
		<comments>http://blog.powerupmedia.nl/2008/05/13/micro-dudes-13x13x13/#comments</comments>
		<pubDate>Tue, 13 May 2008 21:59:10 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/?p=101</guid>
		<description><![CDATA[justGREAT how much fun you can have with just a few pixels. Inspired by all the cool stuff I saw at the OFFF (Lisbon) last week I decided to do some experimental character design. The guys turned out quite nice if you ask me&#8230;   13 dudes, 13&#215;13 pixels each &#8211; pixel &#8211; fireworks &#124; download   Expect [...]]]></description>
			<content:encoded><![CDATA[<div class="text block pppt">justGREAT how much fun you can have with just a few pixels.</div>
<div class="text block pppt">Inspired by all the cool stuff I saw at the <a href="http://www.offf.ws" target="_blank">OFFF</a> (Lisbon) last week I decided to do some experimental character design. The guys turned out quite nice if you ask me&#8230;</div>
<div class="text block pppt"> </div>
<div class="text block pppt"><img src="http://tn3-2.deviantart.com/fs26/300W/i/2008/134/6/d/micro_dudes___13x13x13___by_ironiceagle.jpg" alt="micro dudes" width="300" height="300" /></div>
<div class="text block pppt"><em>13 dudes, 13&#215;13 pixels each &#8211; pixel &#8211; fireworks</em> | <a href="http://fc08.deviantart.com/fs26/f/2008/134/7/a/micro_dudes___13x13x13___by_ironiceagle.gif" target="_blank">download</a></div>
<div class="text block pppt"> </div>
<div class="text block pppt">Expect some more of this stuff soon&#8230;</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Game tiles experiment</title>
		<link>http://blog.powerupmedia.nl/2008/03/25/game-tiles-experiment/</link>
		<comments>http://blog.powerupmedia.nl/2008/03/25/game-tiles-experiment/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 22:51:22 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/25/game-tiles-experiment/</guid>
		<description><![CDATA[justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles&#8230; Spending half a day fooling around with Fireworks I ended up with this image: Another half a day later [...]]]></description>
			<content:encoded><![CDATA[<p>justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I was inspired by the <a target="_blank" href="http://images.google.nl/images?hl=nl&amp;q=dofus+arena&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wi">graphics of Dofus Arena</a> and decided to try and create some similar tiles&#8230; Spending half a day fooling around with Fireworks I ended up with this image:</p>
<p><a target="_blank" href="http://fc02.deviantart.com/fs28/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg"><img border="0" width="300" src="http://tn3-1.deviantart.com/fs28/300W/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg" alt="game tiles" height="180" /></a></p>
<p>Another half a day later I turned the graphics into an animated terrain generator: <a target="_blank" href="http://labs.justgreat.nl/exp080302.htm">http://labs.justgreat.nl/exp080302.htm</a></p>
<p>The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.<br />
In the future I might create an editor which can write the bitmaps.</p>
<p>Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>My first pixel scenes</title>
		<link>http://blog.powerupmedia.nl/2008/03/18/my-first-pixel-scenes/</link>
		<comments>http://blog.powerupmedia.nl/2008/03/18/my-first-pixel-scenes/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 23:24:23 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/18/my-first-pixel-scenes/</guid>
		<description><![CDATA[Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever&#8230; owl on branch &#8211; pixel &#8211; fireworks &#124; download fishtank &#8211; pixel &#8211; fireworks &#124; download (Click download for a better view)]]></description>
			<content:encoded><![CDATA[<p>Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever&#8230;</p>
<p><img border="0" src="http://tn3-1.deviantart.com/fs26/300W/f/2008/076/9/2/pixel_owl_by_ironiceagle.png" alt="pixel owl" /><br />
<em>owl on branch &#8211; pixel &#8211; fireworks</em> | <a target="_blank" href="http://fc05.deviantart.com/fs26/f/2008/076/9/2/pixel_owl_by_ironiceagle.png">download</a></p>
<p><img border="0" src="http://tn3-2.deviantart.com/fs29/300W/f/2008/076/2/d/pixel_fishtank_by_ironiceagle.png" alt="pixel fishtank" /><br />
<em>fishtank &#8211; pixel &#8211; fireworks</em> | <a target="_blank" href="http://fc05.deviantart.com/fs29/f/2008/076/2/d/pixel_fishtank_by_ironiceagle.png">download</a></p>
<p>(Click download for a better view)</p>
]]></content:encoded>
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		<item>
		<title>Mahjong: making progression</title>
		<link>http://blog.powerupmedia.nl/2008/02/01/mahjong-making-progression/</link>
		<comments>http://blog.powerupmedia.nl/2008/02/01/mahjong-making-progression/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 23:37:21 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mahjong]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2008/02/01/mahjong-making-progression/</guid>
		<description><![CDATA[This week I made some designs for my Mahjong game (read more) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I&#8217;ll upload more designs later on): Besides the designs I also needed a nice transition between the background and a map that [...]]]></description>
			<content:encoded><![CDATA[<p>This week I made some designs for my Mahjong game (<a href="http://blog.justgreat.nl/2007/12/19/tiling-my-mahjong-engine/" title="Tiling my Mahjong engine">read more</a>) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I&#8217;ll upload more designs later on):</p>
<p><img src="http://blog.justgreat.nl/wp-content/uploads/2008/02/mahjong-tiles.jpg" alt="Mahjong tiles" /></p>
<p>Besides the designs I also needed a nice transition between the background and a map that will be shown somewhere during the game (as some sort of level selection). Because the style is kind of &#8220;old&#8221; I thought it would be a good idea to make some sort of dissolve transition.<br />
Whaddayaknow; I managed to get a decent result in just a couple of hours.</p>
<p>Despite the fact that I used a perlinNoise and a copyChannel the  result runs pretty smooth. Check it out:<br />
<a target="_blank" href="http://labs.justgreat.nl/exp080201.htm" title="Dissolve experiment">http://labs.justgreat.nl/exp080201.htm</a></p>
<p>To accomplish the dissolve effect I used an alpha mask on the top image (in this case the &#8220;map&#8221;-image). The mask itself is created by combining a perlinNoise and copyChannel. The perlinNoise creates the randomness and the copyChannel transforms the randomness into a transparent layer.<br />
The size of the mask is half the size of the image and stretched to match the size of the image. This way only a small perlin noise has to be created which increases performance.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tiling my Mahjong engine</title>
		<link>http://blog.powerupmedia.nl/2007/12/19/tiling-my-mahjong-engine/</link>
		<comments>http://blog.powerupmedia.nl/2007/12/19/tiling-my-mahjong-engine/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 23:09:48 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mahjong]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/2007/12/19/tiling-my-mahjong-engine/</guid>
		<description><![CDATA[Just great; a new week and I have only one spare evening do a little experimenting Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that&#8217;s almost a year old. It&#8217;s an engine for a Mahjong game: http://labs.justgreat.nl/exp061203.htm At [...]]]></description>
			<content:encoded><![CDATA[<p>Just great; a new week and I have only one spare evening do a little experimenting <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /><br />
Since my goal was to put up at least one decent experiment a week and since I have little time this week, I decided to upload an experiment that&#8217;s almost a year old. It&#8217;s an engine for a Mahjong game:</p>
<p><a target="_blank" href="http://labs.justgreat.nl/exp061203.htm">http://labs.justgreat.nl/exp061203.htm</a></p>
<p>At the time I made the engine I didn&#8217;t feel like creating nice graphics so the experiment still looks a bit boring.<br />
Because the engine works fine I thought it would be a wast not to use it, so tonight I created some graphics for the tiles (<a target="_blank" href="http://blog.justgreat.nl/wp-content/uploads/2007/12/mahjong-tiles.jpg">check them here</a>).<br />
The symbols are taken from a photo of real Mahjong stones. so they should be quite accurate.<br />
The tileset is not 100% complete yet and the current tiles still need a little work on the coloring as well, but I&#8217;m sure I&#8217;ll finish it somewhere next year <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>A new sparkling game is on its way&#8230;</title>
		<link>http://blog.powerupmedia.nl/2007/11/14/a-new-sparkling-game-is-on-its-way/</link>
		<comments>http://blog.powerupmedia.nl/2007/11/14/a-new-sparkling-game-is-on-its-way/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 23:25:05 +0000</pubDate>
		<dc:creator>Arno van Oordt</dc:creator>
				<category><![CDATA[Power-up Media]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[fireworks]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[qix]]></category>
		<category><![CDATA[spark]]></category>

		<guid isPermaLink="false">http://blog.justgreat.nl/?p=69</guid>
		<description><![CDATA[Today I made the first steps towards my own game&#8230; and it&#8217;s just gonna be fuckin&#8217; GREAT! It is gonna be a game based on the classic (but not really well-known) game &#8220;Qix&#8221;:   As a kid I played this game for days on my old GameBoy (the original) so I know it&#8217;s going to be [...]]]></description>
			<content:encoded><![CDATA[<p>Today I made the first steps towards my own game&#8230; and it&#8217;s just gonna be fuckin&#8217; GREAT!</p>
<p>It is gonna be a game based on the classic (but not really well-known) game &#8220;Qix&#8221;:</p>
<p> <img width="256" src="http://www.thelogbook.com/phosphor/arc1/qix.gif" alt="Qix" height="256" style="width: 256px; height: 256px" title="Qix" /></p>
<p>As a kid I played this game for days on my old GameBoy (the original) so I know it&#8217;s going to be a very addictive game.</p>
<p>The eventual goal is to create a complete game which I&#8217;m going to distribute across the web (ofcourse not before placing some adds in it <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ).<br />
For now I started off with the design and decided it&#8217;s going to have a futuristic, electric and hi-tech theme. Here is a little preview:</p>
<p><img src="http://blog.justgreat.nl/wp-content/uploads/2007/11/spark_game.jpg" alt="Spark design preview" /></p>
<p>I named the game &#8220;spark&#8221; for the time being, but as I&#8217;m not fully satisfied by it I&#8217;ll probably rename it later on.</p>
<p><strike>Since I have a little spare time this week I hope to have a little demo ready by the end of this week. (did I really say that &#8230; omg <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' />  &#8230; well we shall see about that)</strike></p>
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