Tag Archive for 'fireworks'

micro dudes (13×13×13x13)

Drawing 169 micro dudes pixel-by-pixel is just great fun! Here is the result:

micro dudeds 13x13x13x13
13×13 dudes, 13×13 pixels each – pixel – fireworks | download

I’m not sure what to do with these pixel fellas, but printing them on posters, stickers and shirts might be a cool idea…

micro dudes (13×13x13)

justGREAT how much fun you can have with just a few pixels.
Inspired by all the cool stuff I saw at the OFFF (Lisbon) last week I decided to do some experimental character design. The guys turned out quite nice if you ask me…
 
micro dudes
13 dudes, 13×13 pixels each – pixel – fireworks | download
 
Expect some more of this stuff soon…

Game tiles experiment

justGREAT! I start off designing some tiles just for practice and one day later I end up with a neat experiment :D

I was inspired by the graphics of Dofus Arena and decided to try and create some similar tiles… Spending half a day fooling around with Fireworks I ended up with this image:

game tiles

Another half a day later I turned the graphics into an animated terrain generator: http://labs.justgreat.nl/exp080302.htm

The terrain is generated according to three small bitmaps (see top left corner). The first one determines the type of the tile. The second one is like a bumpmap and determines the elevation of eacht tile. The third bitmap determines where objects (plants, rocks, gold, etc.) should be placed.
In the future I might create an editor which can write the bitmaps.

Once I designed more versions of each tile-type (4 or 5 different grass tiles for example) the generator will be able to pick a random version of that tile. This way repetition in the structure should be avoided (at the moment the tiles are just mirrored at random).

My first pixel scenes

Did some pixel art again in a long time and the result turned out just great (if I say so myself). These are actually my first finished pixel scenes ever…

pixel owl
owl on branch – pixel – fireworks | download

pixel fishtank
fishtank – pixel – fireworks | download

(Click download for a better view)

Mahjong: making progression

This week I made some designs for my Mahjong game (read more) and the game is gonna be just great! Here is a little preview of the tiles and the style of the game (I’ll upload more designs later on):

Mahjong tiles

Besides the designs I also needed a nice transition between the background and a map that will be shown somewhere during the game (as some sort of level selection). Because the style is kind of “old” I thought it would be a good idea to make some sort of dissolve transition.
Whaddayaknow; I managed to get a decent result in just a couple of hours.

Despite the fact that I used a perlinNoise and a copyChannel the  result runs pretty smooth. Check it out:
http://labs.justgreat.nl/exp080201.htm

To accomplish the dissolve effect I used an alpha mask on the top image (in this case the “map”-image). The mask itself is created by combining a perlinNoise and copyChannel. The perlinNoise creates the randomness and the copyChannel transforms the randomness into a transparent layer.
The size of the mask is half the size of the image and stretched to match the size of the image. This way only a small perlin noise has to be created which increases performance.




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