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	<title>Comments for Power-up Media Blog</title>
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	<link>http://blog.powerupmedia.nl</link>
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	<lastBuildDate>Tue, 10 Aug 2010 15:14:29 +0000</lastBuildDate>
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		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by JohnO</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25543</link>
		<dc:creator>JohnO</dc:creator>
		<pubDate>Tue, 10 Aug 2010 15:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25543</guid>
		<description>I just tried it out on a CS4 document that was quite old and worked no problem.  I did a Save-As however..  

Saved it to a new CS5 document, changed file extension to .zip and extracted it.</description>
		<content:encoded><![CDATA[<p>I just tried it out on a CS4 document that was quite old and worked no problem.  I did a Save-As however..  </p>
<p>Saved it to a new CS5 document, changed file extension to .zip and extracted it.</p>
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		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by Arno van Oordt</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25542</link>
		<dc:creator>Arno van Oordt</dc:creator>
		<pubDate>Tue, 10 Aug 2010 15:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25542</guid>
		<description>I tested a bit more and all seems to work like it&#039;s supposed to when I start from scratch (create a new fla-file in CS5).
Apparently CS3 or CS4 fla-files opened in CS5 and then stored as CS5 (just &quot;save&quot; in CS5) handle the same way as if they were still CS4-files.
It seems I just have to start the next project with a clean fla and then I can continue my old work-method of copying and reusing old projects.
Tnx for the help and pointers guys!</description>
		<content:encoded><![CDATA[<p>I tested a bit more and all seems to work like it&#8217;s supposed to when I start from scratch (create a new fla-file in CS5).<br />
Apparently CS3 or CS4 fla-files opened in CS5 and then stored as CS5 (just &#8220;save&#8221; in CS5) handle the same way as if they were still CS4-files.<br />
It seems I just have to start the next project with a clean fla and then I can continue my old work-method of copying and reusing old projects.<br />
Tnx for the help and pointers guys!</p>
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		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by JohnO</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25541</link>
		<dc:creator>JohnO</dc:creator>
		<pubDate>Tue, 10 Aug 2010 14:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25541</guid>
		<description>Arno - 

Saving to a Flash CS5 FLA (zipped XFL document) and then re-naming it to zip works for me. Not sure if you are on Windows or Mac, but works for me on Mac and pretty sure it worked on Windows before as well. 

Maybe try another zip utility?   On Mac, I use UnArchiver or RuckSack, and on Windows, I used 7zip. 

I haven&#039;t been watching file sizes since using Flash CS5, bu t as Keith mentioned, Save and Compact doesn&#039;t exist anymore because it couldn&#039;t work the way it did since the FLA file format has changed.</description>
		<content:encoded><![CDATA[<p>Arno &#8211; </p>
<p>Saving to a Flash CS5 FLA (zipped XFL document) and then re-naming it to zip works for me. Not sure if you are on Windows or Mac, but works for me on Mac and pretty sure it worked on Windows before as well. </p>
<p>Maybe try another zip utility?   On Mac, I use UnArchiver or RuckSack, and on Windows, I used 7zip. </p>
<p>I haven&#8217;t been watching file sizes since using Flash CS5, bu t as Keith mentioned, Save and Compact doesn&#8217;t exist anymore because it couldn&#8217;t work the way it did since the FLA file format has changed.</p>
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		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by Arno van Oordt</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25539</link>
		<dc:creator>Arno van Oordt</dc:creator>
		<pubDate>Tue, 10 Aug 2010 13:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25539</guid>
		<description>Hmm, when I try to save a (new) file I can only chose between
- Flash CS5 Document (*.fla)
- Flash CS4 Document (*.fla)
- Flash CS5 Uncompressed Document (*.xfl)

The first option (where the fuzz is all about :P) can&#039;t be renamed to zip (not to a valid zip anyway) but the problem of not reducing the file-size when I clean my library seems to be gone when I try with a new file (like you suggest).
It&#039;ll probably only lead to problems when you use a file from a previous version or maybe it only happens in specific cases (not sure which, but more people seem to have this problem). In that case people can use the solution suggested in the post :D</description>
		<content:encoded><![CDATA[<p>Hmm, when I try to save a (new) file I can only chose between<br />
- Flash CS5 Document (*.fla)<br />
- Flash CS4 Document (*.fla)<br />
- Flash CS5 Uncompressed Document (*.xfl)</p>
<p>The first option (where the fuzz is all about <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) can&#8217;t be renamed to zip (not to a valid zip anyway) but the problem of not reducing the file-size when I clean my library seems to be gone when I try with a new file (like you suggest).<br />
It&#8217;ll probably only lead to problems when you use a file from a previous version or maybe it only happens in specific cases (not sure which, but more people seem to have this problem). In that case people can use the solution suggested in the post <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by Keith Peters</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25538</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Tue, 10 Aug 2010 12:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25538</guid>
		<description>Are you saving it as a cs4 doc?

1. Create a new fla. Save it. Size should be around 6-7kb
2. Add a large image to the library. Save it. For me, fla was now 3557kb.
3. Delete image from library. Save. Size is back to 6-7kb.

In Flash CS5 there are 3 options for saving. 

Flash CS5 document is a compressed (zipped) XFL document with assets.

Flash CS4 document is the old style binary fla.

Flash CS5 uncompressed document will create a folder with the raw xfl document and all assets. This is the same as the first option, but it is not zipped up.

From what you are experiencing, you are saving as a Flash CS4 document. Just save as Flash CS5 and you shouldn&#039;t need to save and compact.</description>
		<content:encoded><![CDATA[<p>Are you saving it as a cs4 doc?</p>
<p>1. Create a new fla. Save it. Size should be around 6-7kb<br />
2. Add a large image to the library. Save it. For me, fla was now 3557kb.<br />
3. Delete image from library. Save. Size is back to 6-7kb.</p>
<p>In Flash CS5 there are 3 options for saving. </p>
<p>Flash CS5 document is a compressed (zipped) XFL document with assets.</p>
<p>Flash CS4 document is the old style binary fla.</p>
<p>Flash CS5 uncompressed document will create a folder with the raw xfl document and all assets. This is the same as the first option, but it is not zipped up.</p>
<p>From what you are experiencing, you are saving as a Flash CS4 document. Just save as Flash CS5 and you shouldn&#8217;t need to save and compact.</p>
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	<item>
		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by Arno van Oordt</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25536</link>
		<dc:creator>Arno van Oordt</dc:creator>
		<pubDate>Tue, 10 Aug 2010 12:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25536</guid>
		<description>Keith,

The point you mention in the last paragraph is not entirely true. Even if I remove/delete unused stuff from my library, the fla doesn&#039;t reduce in size but remains the same size as it had before, just like you mentioned it did in CS4. Since you can still save your project as a fla-file the &quot;Save and compact&quot; would still be useful in my opinion.

Indeed saving as xfl project also is a solution (if that&#039;s what you mean in you 1st paragraph). I didn&#039;t check this out enough until now, but I&#039;ll try working this way with my next project.

PS: Simply renaming a fla to zip didn&#039;t work for me...</description>
		<content:encoded><![CDATA[<p>Keith,</p>
<p>The point you mention in the last paragraph is not entirely true. Even if I remove/delete unused stuff from my library, the fla doesn&#8217;t reduce in size but remains the same size as it had before, just like you mentioned it did in CS4. Since you can still save your project as a fla-file the &#8220;Save and compact&#8221; would still be useful in my opinion.</p>
<p>Indeed saving as xfl project also is a solution (if that&#8217;s what you mean in you 1st paragraph). I didn&#8217;t check this out enough until now, but I&#8217;ll try working this way with my next project.</p>
<p>PS: Simply renaming a fla to zip didn&#8217;t work for me&#8230;</p>
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	<item>
		<title>Comment on Where is the &#8220;Save and Compact&#8221; in CS5? by Keith Peters</title>
		<link>http://blog.powerupmedia.nl/2010/08/10/where-is-the-save-and-compact-in-cs5/comment-page-1/#comment-25535</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.powerupmedia.nl/?p=197#comment-25535</guid>
		<description>The .fla format in CS5 is completely different now. It is actually a zip file with an xml file and your assets, rather than a binary file like it used to be. You can change the .fla extension to .zip and unzip it and see what&#039;s in there. Thus, &quot;save and compact&quot; is no longer needed.

You seem to be upset that your fla size is growing, but as a solution you say to &quot;clear everything from your library you don’t need any more...&quot; Well, naturally, if you have a bunch of stuff in your library that you aren&#039;t using, it&#039;s going to increase the file size. And clearing it out will reduce the file size.

I think you have some confusion also on what &quot;save and compact&quot; did. It would not have helped you in this case. In CS4 and earlier, the fla could grow with each save. Even if you removed stuff from the library, it would still be in the saved fla. Old stuff was not always removed, just new stuff added. &quot;Save and compact&quot; refreshed the fla, saving only what was really valid. CS5 does NOT do this. The only reason your fla is growing now is because you have unused stuff in your library. Save and compact would not help you in that case.</description>
		<content:encoded><![CDATA[<p>The .fla format in CS5 is completely different now. It is actually a zip file with an xml file and your assets, rather than a binary file like it used to be. You can change the .fla extension to .zip and unzip it and see what&#8217;s in there. Thus, &#8220;save and compact&#8221; is no longer needed.</p>
<p>You seem to be upset that your fla size is growing, but as a solution you say to &#8220;clear everything from your library you don’t need any more&#8230;&#8221; Well, naturally, if you have a bunch of stuff in your library that you aren&#8217;t using, it&#8217;s going to increase the file size. And clearing it out will reduce the file size.</p>
<p>I think you have some confusion also on what &#8220;save and compact&#8221; did. It would not have helped you in this case. In CS4 and earlier, the fla could grow with each save. Even if you removed stuff from the library, it would still be in the saved fla. Old stuff was not always removed, just new stuff added. &#8220;Save and compact&#8221; refreshed the fla, saving only what was really valid. CS5 does NOT do this. The only reason your fla is growing now is because you have unused stuff in your library. Save and compact would not help you in that case.</p>
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		<title>Comment on micro dudes (13×13x13x13) by Marcus Hadlock</title>
		<link>http://blog.powerupmedia.nl/2008/05/19/micro-dudes-13%c3%9713x13x13/comment-page-1/#comment-20743</link>
		<dc:creator>Marcus Hadlock</dc:creator>
		<pubDate>Mon, 18 Jan 2010 03:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=102#comment-20743</guid>
		<description>Haha these guys are great! Nice work on them- makes me want to play with pixels too</description>
		<content:encoded><![CDATA[<p>Haha these guys are great! Nice work on them- makes me want to play with pixels too</p>
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		<title>Comment on Cartoon style experiments by Matt</title>
		<link>http://blog.powerupmedia.nl/2008/03/11/cartoon-style-experiments/comment-page-1/#comment-20009</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 13 Dec 2009 18:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/11/cartoon-style-experiments/#comment-20009</guid>
		<description>These are &quot;justGreat!&quot; I like the Pac-Manish one about the best. Very nice vector art graphics. - mattkendrick.com</description>
		<content:encoded><![CDATA[<p>These are &#8220;justGreat!&#8221; I like the Pac-Manish one about the best. Very nice vector art graphics. &#8211; mattkendrick.com</p>
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	<item>
		<title>Comment on Joy with the script timeout period by Darren</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-19558</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Tue, 17 Nov 2009 01:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-19558</guid>
		<description>To Bob,
If you really want to compute something complicated, try Alchemy in Flash 10, it needs write C code to run in flash, and the side effect is the flash size will be a little larger.</description>
		<content:encoded><![CDATA[<p>To Bob,<br />
If you really want to compute something complicated, try Alchemy in Flash 10, it needs write C code to run in flash, and the side effect is the flash size will be a little larger.</p>
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	<item>
		<title>Comment on Joy with the script timeout period by dbam</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-19552</link>
		<dc:creator>dbam</dc:creator>
		<pubDate>Mon, 16 Nov 2009 18:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-19552</guid>
		<description>to Bob Hatrak...
so, just setting a script-time-out to = (4-5 times * 15 seconds) doesn´t work?
Well, if that doesn´t solve Your problem, re-organizing the logic of Your code could (and using as3 with it´s blazing fast vector native types) get You the kick Your app needs..if that´s not an option, try breaking large block of functions into pieces - as far i remember the script time out is per function call/return.

to Nick...
explaining Your problem would get You a LOT faster to a solution. If You´re trying out the example code from the post, obviously You ARE FORCING a script time out...It is not the solution, but the problem.
To set the time out limit You have to use the Flash authoring tool´s option (like mentioned in the post), if You´re on a command line compiler (as mxmlc), see my post above.

cheers.</description>
		<content:encoded><![CDATA[<p>to Bob Hatrak&#8230;<br />
so, just setting a script-time-out to = (4-5 times * 15 seconds) doesn´t work?<br />
Well, if that doesn´t solve Your problem, re-organizing the logic of Your code could (and using as3 with it´s blazing fast vector native types) get You the kick Your app needs..if that´s not an option, try breaking large block of functions into pieces &#8211; as far i remember the script time out is per function call/return.</p>
<p>to Nick&#8230;<br />
explaining Your problem would get You a LOT faster to a solution. If You´re trying out the example code from the post, obviously You ARE FORCING a script time out&#8230;It is not the solution, but the problem.<br />
To set the time out limit You have to use the Flash authoring tool´s option (like mentioned in the post), if You´re on a command line compiler (as mxmlc), see my post above.</p>
<p>cheers.</p>
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	</item>
	<item>
		<title>Comment on Joy with the script timeout period by Nick</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-19538</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 16 Nov 2009 11:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-19538</guid>
		<description>Hi All !

Can u please elaborate the function.....I&#039;m stuck to the time out issue and tried using the above code. but :(

Help is appreciated.
Thanks</description>
		<content:encoded><![CDATA[<p>Hi All !</p>
<p>Can u please elaborate the function&#8230;..I&#8217;m stuck to the time out issue and tried using the above code. but <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Help is appreciated.<br />
Thanks</p>
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	<item>
		<title>Comment on Joy with the script timeout period by Bob Hatrak</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-19422</link>
		<dc:creator>Bob Hatrak</dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-19422</guid>
		<description>I have an employee shift scheduling application using flash 4, actionscript 2,amfphp, mysql and php. My problem is this. When the application is preparing a master schedule a large matrix is used. I get at least 4-5 time out warnings (every 15 seconds). I am preparing to roll out this application and I need a solution since the end user will not accept this delay. Do I need to upgrade to a higher version oa Flash? Can I do anything about this without going through the additional expense of upgrading to Flash 9 for example and action script 3.

PLEASE HELP

MUCH OBLIGED

BOB HATRAK</description>
		<content:encoded><![CDATA[<p>I have an employee shift scheduling application using flash 4, actionscript 2,amfphp, mysql and php. My problem is this. When the application is preparing a master schedule a large matrix is used. I get at least 4-5 time out warnings (every 15 seconds). I am preparing to roll out this application and I need a solution since the end user will not accept this delay. Do I need to upgrade to a higher version oa Flash? Can I do anything about this without going through the additional expense of upgrading to Flash 9 for example and action script 3.</p>
<p>PLEASE HELP</p>
<p>MUCH OBLIGED</p>
<p>BOB HATRAK</p>
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	<item>
		<title>Comment on MouseEvent.ROLL_OUT troubles by Atimoda</title>
		<link>http://blog.powerupmedia.nl/2008/03/26/mouseeventroll_out-troubles/comment-page-1/#comment-18341</link>
		<dc:creator>Atimoda</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/26/mouseeventroll_out-troubles/#comment-18341</guid>
		<description>Great solution, Marco/Ian.
I&#039;m using it right now on my project. Thanks ;)</description>
		<content:encoded><![CDATA[<p>Great solution, Marco/Ian.<br />
I&#8217;m using it right now on my project. Thanks <img src='http://blog.powerupmedia.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Joy with the script timeout period by Darren</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-18309</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Mon, 07 Sep 2009 08:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-18309</guid>
		<description>@dbam
Thanks dbam, i think i found my answer from your reply.</description>
		<content:encoded><![CDATA[<p>@dbam<br />
Thanks dbam, i think i found my answer from your reply.</p>
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	<item>
		<title>Comment on Joy with the script timeout period by dbam</title>
		<link>http://blog.powerupmedia.nl/2007/08/24/joy-with-the-script-timeout-period/comment-page-1/#comment-18304</link>
		<dc:creator>dbam</dc:creator>
		<pubDate>Sun, 06 Sep 2009 16:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=60#comment-18304</guid>
		<description>mxmlc takes the option &quot;-default-script-limits  &quot;
found over here:
http://www.actionscript.org/forums/showthread.php3?t=185320
just i case You&#039;re rollin&#039; with the command line compiler...</description>
		<content:encoded><![CDATA[<p>mxmlc takes the option &#8220;-default-script-limits  &#8221;<br />
found over here:<br />
<a href="http://www.actionscript.org/forums/showthread.php3?t=185320" rel="nofollow">http://www.actionscript.org/forums/showthread.php3?t=185320</a><br />
just i case You&#8217;re rollin&#8217; with the command line compiler&#8230;</p>
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		<title>Comment on Mahjong: making progression by vogelscheuche</title>
		<link>http://blog.powerupmedia.nl/2008/02/01/mahjong-making-progression/comment-page-1/#comment-17822</link>
		<dc:creator>vogelscheuche</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/2008/02/01/mahjong-making-progression/#comment-17822</guid>
		<description>I just found your site by accident and really love your experiments. It&#039;s a shame you don&#039;t update the blog anymore.
I would be interested, if you&#039;re willing to share the source for the alpha blending - I&#039;m currently trying to achieve something similar, but just had a first try at BitmapData and have seen that it&#039;s quite more deep than expected.</description>
		<content:encoded><![CDATA[<p>I just found your site by accident and really love your experiments. It&#8217;s a shame you don&#8217;t update the blog anymore.<br />
I would be interested, if you&#8217;re willing to share the source for the alpha blending &#8211; I&#8217;m currently trying to achieve something similar, but just had a first try at BitmapData and have seen that it&#8217;s quite more deep than expected.</p>
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	</item>
	<item>
		<title>Comment on Flower animation experiment by Arno van Oordt</title>
		<link>http://blog.powerupmedia.nl/2007/06/11/flower-animation-experiment/comment-page-1/#comment-17131</link>
		<dc:creator>Arno van Oordt</dc:creator>
		<pubDate>Tue, 09 Jun 2009 06:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=39#comment-17131</guid>
		<description>Hi Pepyn,

You can find a nice tutorial on drawing in Flash here: http://www.ultrashock.com/tutorials/flash8/comicFlash-1.php
This tutorial got me started and here are some of the first illustrations I did after the tutorial: http://blog.justgreat.nl/2007/06/03/12/
I don&#039;t have any tutorials for the animation but they are mostly very simple timeline tweens. Any tutorial on timeline animation on the internet will cover this.

I hope the tutorial will help out.

Greetz, Arno</description>
		<content:encoded><![CDATA[<p>Hi Pepyn,</p>
<p>You can find a nice tutorial on drawing in Flash here: <a href="http://www.ultrashock.com/tutorials/flash8/comicFlash-1.php" rel="nofollow">http://www.ultrashock.com/tutorials/flash8/comicFlash-1.php</a><br />
This tutorial got me started and here are some of the first illustrations I did after the tutorial: <a href="http://blog.justgreat.nl/2007/06/03/12/" rel="nofollow">http://blog.justgreat.nl/2007/06/03/12/</a><br />
I don&#8217;t have any tutorials for the animation but they are mostly very simple timeline tweens. Any tutorial on timeline animation on the internet will cover this.</p>
<p>I hope the tutorial will help out.</p>
<p>Greetz, Arno</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flower animation experiment by pepyn hoff</title>
		<link>http://blog.powerupmedia.nl/2007/06/11/flower-animation-experiment/comment-page-1/#comment-17085</link>
		<dc:creator>pepyn hoff</dc:creator>
		<pubDate>Fri, 05 Jun 2009 11:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/?p=39#comment-17085</guid>
		<description>hoi Arno ik zag dat je in nederland woont dus vandaar praat ik nederlands
ik wilde vragen hoe je die kikker of die walvis heb gemaakt? ik wil dit ook maken hoe kan ik dit het beste doen of heb je een tutorial beschrikbaar?

groetjes pepyn hoff</description>
		<content:encoded><![CDATA[<p>hoi Arno ik zag dat je in nederland woont dus vandaar praat ik nederlands<br />
ik wilde vragen hoe je die kikker of die walvis heb gemaakt? ik wil dit ook maken hoe kan ik dit het beste doen of heb je een tutorial beschrikbaar?</p>
<p>groetjes pepyn hoff</p>
]]></content:encoded>
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		<title>Comment on Game tiles experiment by Arno van Oordt</title>
		<link>http://blog.powerupmedia.nl/2008/03/25/game-tiles-experiment/comment-page-1/#comment-15556</link>
		<dc:creator>Arno van Oordt</dc:creator>
		<pubDate>Mon, 09 Mar 2009 20:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.justgreat.nl/2008/03/25/game-tiles-experiment/#comment-15556</guid>
		<description>Thanx Sergiocarp, you can cut and paste the tiles from the jpg:
http://fc02.deviantart.com/fs28/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg</description>
		<content:encoded><![CDATA[<p>Thanx Sergiocarp, you can cut and paste the tiles from the jpg:<br />
<a href="http://fc02.deviantart.com/fs28/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg" rel="nofollow">http://fc02.deviantart.com/fs28/f/2008/083/0/3/Game_tiles_by_ironiceagle.jpg</a></p>
]]></content:encoded>
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