Monthly Archive for December, 2007

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Space Invaders getting physical

Today I created my first experiment using the first two classes from my physics engine and they work just great! (hmmm, well… they just work ok :P )

This summer I bought a book about game physics (check http://blog.justgreat.nl/2007/07/09/game-physics-here-i-come for more details) and here is the first result:
http://labs.justgreat.nl/exp071201.htm

I started with the engine because last week I decided I want to build a game-like portfolio site (check http://www.justgreat.nl/ for progress…). Because every item on the site is gonna have some kind of physics applied to it, it seemed like a good idea to combine the creating of my physics engine with the creating of this portfolio site.

At the moment the engine only contains a Vector3D- and a Particle-class but I’m going to expand it the coming week(s).
To make the testing of the engine a bit more fun I added a little code to generate 5×5 pixel invaders as particles. (For the space invader-generation part I was inspired by one of Jared Tarbell’s experiments where he created little 3×3 invaders.)